PRESS
    Captive 3000 key art showing a red-armoured droid fighting a cybernetic pharaoh
    DOWNLOAD HEADER ART

    // OFFICIAL MEDIA KIT //

    CAPTIVE 3000 PRESS KIT

    A real-time first-person grid-based dungeon crawler inspired by the 1990 Amiga/Atari ST classic Captive.
    Dystopian sci-fi atmosphere. Built the old way using traditional sprites (no 3D engines).

    Assets below may be freely used by media and content creators for coverage of Captive 3000.

    ANNOUNCE TRAILER

    // broadcast transmission

    The browser does not support HTML5 video.
    DOWNLOAD TRAILER (MP4) DOWNLOAD THUMBNAIL WATCH ON YOUTUBE

    FACT SHEET

    // verified mission data

    TITLE
    Captive 3000
    DEVELOPER / PUBLISHER
    Twin-FX
    RELEASE DATE
    Full game on Steam, 6 November 2026. Free demo available now (browser and Steam).
    LAUNCH PRICE
    USD $19.99, with 40% discount for the first two weeks after launch.
    PLATFORMS
    Windows and Mac via Steam. Browser/iPad/tablet via play.captive3000.com.
    GENRE
    First-person dungeon crawler — real-time, grid-based, sci-fi, old-school, retro
    PLAYTIME
    About 50-60 hours for the average player to complete Mission 01 (13 hand-crafted levels), followed by infinite procedurally-generated missions
    CONTROLS
    Keyboard + Mouse | Touchscreen | PS and Xbox Gamepads (play anywhere!)
    WEBSITE
    captive3000.com
    STEAM
    https://store.steampowered.com/app/4982850/Captive_3000/

    DESCRIPTIONS

    // copy-ready briefing text

    ONE-LINER

    A real-time sci-fi dungeon crawler and spiritual successor to the Amiga classic Captive — retro design, built the old way with sprites, lightning fast.

    SHORT DESCRIPTION

    Captive 3000 follows a mysterious prisoner who wakes from cryosleep on a forgotten moon, contacts a droid on a distant planet, and uses it to mount a rescue, after the collapse of human civilization. It combines real-time first-person grid-maze exploration, tactical combat, and resource management, across 13 handcrafted levels, followed by infinite procedurally generated missions.

    LONG DESCRIPTION

    Captive 3000 begins when a decommissioned Optimus Mark I droid is reactivated on a distant planet by a mysterious prisoner who wakes from cryosleep. The prisoner discovers that Earth has fallen, and must stage their own rescue. Built in the lineage of Captive, Dungeon Master, Eye of the Beholder, Black Crypt, and Hired Guns, it delivers real-time first-person grid exploration, tactical combat, resource management, and an invulnerable stalker through a custom sprite-based engine designed for lightning-fast rendering without a commercial 3D engine. Its 13 handcrafted levels contain 26 hidden illustrated story murals that gradually reveal the player's identity and humanity’s fate, while roguelite mechanics keep every decision consequential. After Mission 01, infinite deterministic procedurally generated missions allow players to continue exploring new space stations and starbases forever. Players buy once and can then play through Steam on Windows or Mac, in a browser, or on iPad and tablet with cloud saves and cross-platform progress.

    KEY FEATURES

    // operational capabilities

    • 0113 handcrafted levels with three interconnected floors each, forming Mission 01 (about 50-60 hours for the average player) — then infinite deterministic procedurally-generated missions
    • 02Fast real-time combat — instant movement, traditional sprites, no sluggish 3D engine — against 25 enemy types with dozens of weapons and items
    • 03An invulnerable stalker that cannot be killed, but can be trapped or evaded (one touch with shield down means death) adding a strategic element to gameplay
    • 0426 hidden illustrated story murals that gradually reveal the player’s true identity and the fate of humanity

    FIELD REPORTS

    // feedback from active operatives

    STEAM REVIEW
    “After spending countless hours playing Captive on the Amiga and Atari ST ... Captive 3000 feels like the sequel I always hoped would arrive”
    STEAM REVIEW
    “a solid, immersive, and well-crafted dungeon crawler ... coherent, atmospheric, and simply fun to play”
    STEAM REVIEW
    “captures the spirit of old-school dungeon crawlers, but with a smoother, more modern pace”
    STEAM REVIEW
    “The sci-fi sprite art works incredibly well — it’s cold, a bit oppressive, and surprisingly immersive”
    STEAM REVIEW
    “ideal for an iPad, a sofa session, travelling or a spare twenty minutes ... portable and convenient, yet still feels like a proper game”
    STEAM REVIEW
    “captures the atmosphere and tactical depth of the original while using modern technology to make the experience more accessible”
    STEAM REVIEW
    “Captive 3000 rewards player ability. Success comes from understanding its systems, planning efficiently and executing well—not from endless grinding.”
    STEAM REVIEW
    “Captive 3000 exceeds my expectations. It is flexible enough for short sessions but deep enough to reward thought, dexterity and mastery.”

    SCREENSHOTS & KEY ART

    // full-resolution media archive

    Nine-panel grid of Captive 3000 gameplay including combat, inventory, minimap, merchants, and enemies

    C3K-Nine-Grid.jpg

    1920 × 1920

    DOWNLOAD FULL RES
    Dual panorama key art showing Captive 3000 droids, enemies, and environments

    Dual-Panorama.png

    1920 × 1920

    DOWNLOAD FULL RES
    Four Captive 3000 gameplay views showing distinct dungeon environments and enemies

    C3K-Four-Windows-V3.webp

    1920 × 1920

    DOWNLOAD FULL RES
    Captive 3000 Mission 01 galaxy chart showing thirteen connected levels

    Galaxy-Chart-M01.jpg

    1514 × 1512

    DOWNLOAD FULL RES
    Captive 3000 main-floor panorama with droids and enemies

    Main-Floor-Panorama.png

    1920 × 1080

    DOWNLOAD FULL RES
    Captive 3000 lower-floor panorama with the Sickle and hostile creatures

    Lower-Floor-Panorama.png

    1920 × 1080

    DOWNLOAD FULL RES
    Eight Captive 3000 dungeon environments presented in a gameplay grid

    Screenshot-01-2.webp

    1920 × 1080

    DOWNLOAD FULL RES
    Captive 3000 key art featuring its droid hero and cybernetic pharaoh enemy

    Capsule-BASE.jpg

    1920 × 1385

    DOWNLOAD FULL RES
    Captive 3000 primary logo

    Logo-Main.png

    1280 × 444 · Transparent PNG

    DOWNLOAD FULL RES
    Captive 3000 horizontal logo

    Logo-Long.png

    1251 × 283 · Transparent PNG

    DOWNLOAD FULL RES

    ORIGINAL SOUNDTRACK

    // 108 transmissions from the void

    Features an original 108-track futuristic trance soundtrack. Horror-tinged themes for lower floors, upbeat energy for main floors, and choral soundscapes for upper floors.

    YOUTUBEAMAZON MUSICAPPLE MUSICSPOTIFYITUNES

    DEVELOPER STORY

    // built independently in australia

    TWIN-FX

    Twin-FX is a solo developer based in Sydney, Australia. Captive 3000 was built as a tribute to a favourite childhood game, with 100,000+ lines of original code and no commercial game engine used. Twin built a custom engine from the ground up. Cloud saves, a global leaderboard, and cross-platform play all sit on that custom-built foundation, which can be easily adapted to create similar dungeon crawler games in other genres (traditional medieval fantasy, horror etc.).

    CONTACT & LINKS

    // open communications channel

    PRESS CONTACT

    captive3thousand@gmail.com
    Steam Website YouTube Reviews

    USAGE PERMISSIONS

    All assets on this page may be freely used, modified, and published by media and content creators for coverage of Captive 3000, including commercial use, provided credit is given to Twin-FX. Licensed under CC BY 4.0.

    CAPTIVE 3000 AT A GLANCE

    // key facts for quick reference

    What it is
    A real-time first-person grid-based sci-fi dungeon crawler, inspired by the 1990 Amiga/Atari ST classic Captive.
    Who made it
    Twin-FX, a solo developer based in Sydney, Australia — 100,000+ lines of original code on a custom sprite-based engine.
    What's in the game
    13 handcrafted levels (about 50-60 hours for the average player), 26 hidden illustrated story murals, 25 enemy types, an invulnerable stalker, then infinite procedurally-generated missions.
    Where to play
    Full game on Steam (Windows/Mac, 6 Nov 2026, USD $19.99). Free demo in browser and on Steam now. iPad/tablet via play.captive3000.com with cloud saves.
    Press contact
    captive3thousand@gmail.com
    PLAYTRAILERBRIEFINGSCREENSHOTSLEADERBOARDSTEAMORIGINALGUIDEHISTORYPRESS

    © 2026 Captive 3000. All systems nominal. | captive3000.com

    DISCLAIMER: Captive 3000 is inspired by the 1990 classic. It is not affiliated with the original and is not a copy or a remake or a sequel. It is built from scratch, and does not copy or reuse any code, art, music, or level designs from the original. It is a completely new and independent "Dungeon Master in Space" project. The complex logistics and inventory management of the original Captive are deliberately not included. Captive 3000 plays more like a fast-paced action-RPG roguelite, with a focus on exploration and combat. The streamlined design allows the game to be fully controlled using gamepads or touchscreen devices (not just keyboard and mouse).